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Maximum Underworld [PC Game]

$29.99

Don't miss out on this item!

There is only 1 left in stock.

Shipping options

Seller handling time is 3 business days Details
$4.60 via to United States

Return policy

Refunds available: See booth/item description for details Details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Shipping options

Seller handling time is 3 business days Details
$4.60 via to United States

Return policy

Refunds available: See booth/item description for details Details

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Item traits

Category:

Video Games

Quantity Available:

Only one in stock, order soon

Condition:

Brand New

Format:

CD

Rating:

M - Mature

UPC:

710425216008

Release Date:

March 6, 2004

Player Count:

Single Player

Release Year:

2004

Region Code:

NTSC-U/C (US/Canada)

Country/Region of Manufacture:

United States

Game:

Maximum Underworld

MPN:

21600

Game Name:

Maximum Underworld

Features:

Manual Included

Model:

Windows

Type:

PC Game

Publisher:

Gathering

Listing details

Seller policies:

View seller policies

Shipping discount:

Items after first shipped at flat $4.60

Price discount:

5% off w/ $300.00 spent

Posted for sale:

More than a week ago

Item number:

522640011

Item description

This double-pack features two of Take 2's successful, cinematically inspired, mature-oriented, third-person shooters, both set in gritty urban underworlds. Included are Remedy Entertainment's breakthrough hit, Max Payne, and Illusion Softworks' 1930s-era crime thriller, Mafia. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, Max Payne applies a number of stylistic techniques borrowed from action films, not only to add to the mood of the story but also to enhance gameplay. The game's signature "bullet time" gunfights can be played out in slow motion, to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead. The third-person adventure in Mafia has the player moving about a 12-square-mile city, designed from authentic photographs and architectural plans from the 1930s. The player will have almost complete freedom to move about the city, exploring and interacting as he sees fit. A wide variety of missions will have the protagonist racing cars, investigating seedy hangouts, and even executing hits (if his conscience will allow it).