All are first printings with full number lines to "1". Tight, clean, flat, square and sharp books with light toning. Thicker books have cupped spines: the inevitable result of being read. 

In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help . . . and more.

His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.

In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.

This is the beginning. One book. One Rule. Witness the birth of a legend.

***

In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.

But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.

If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.

Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.

War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
 

***

Richard comes to terms with his true identity as a War Wizard. The New World, and all the freedom of humankind, is under threat from the Imperial Order after he had brought down the barrier between the Old and New World. The Imperial Order has already sent delegations and armies into the New World. Richard's only option to stop the invasion is to claim his heritage and unite all free kingdoms and provinces under one rule and one command.