Vintage Apple iii 3 Computer Washington Pi Games 6-Disk pack Double sided on New 5.25" Double Density Disks.
PDS NAME: Games Disk 1 DISK ID : APPLE-3-WAP-GAM-01: BOOTABLE? YES This is our first disk of games for the Apple ///. They've been around for awhile as you might imagine. But they're still a lot of fun. Why not give them a try? Both sides are bootable if you like, or you can use Menu.Maker to give you a listing and run programs from either side (boot side one first, though). -: Side One: -: CANIBAL.ISLAND : A text adventure that could end in the hot seat. -: DAZZLE : A graphics experience. -: FOOTBALL.GURU : Can you pick 'em? -: FRIEND : Eliza-look alike who likes to ask questions. -: PIANO PLINKER : A one-octave organ. -: TRUCKER : Become a Travelin' Man or Woman. -: WORD PUZZLE : Just try to figure it out. -: Side Two: -: AUDIO.DEMO/AUDIO.DEMO2: Yes, your /// can play music if you let it. -: BIORHYTHM : Is it your day or should you stay in bed? -: CAL.COUNTER: It could help you look like Opra once did. -: CIVIL.WAR : Fight it all over again. -: CODEBREAKER: Get out the Dick Tracy secret decoder ring. -: GOLF : Even Arnold Palmer would like this one. -: LIFE :A text version of this old favorite. -: KNITTING TOOL :A must if you like to knit. -: PERPETUAL CALENDAR :You ask and it will tell you. What day is your -: birthday in 2001? PDS NAME: GAMES FOR KIDS DISK ID : APPLE-3-WAP-GAM-02 BOOTABLE? YES This disk is primarily for kids, but it's OK if you adults out there want to give some of these games and other goodies a try. But don't be surprised if the kids beat you on occasion! These programs are from many sources, both from the Apple // and /// side of the fence. There's even an original or two. Side One: -: ADD :Test your addition skills. -: ARITH.DRILL :Test your +-*/ skills. -: DEPTH.CHARGE :Don't let them get too close. -: GUESSING.GAME :This one is fun! -: PEG.GAME/PEG.GAME2 :An old-time favorite in two flavors. -: -: Side Two: -: -: CANADA.QUIZ :Test your knowledge of our friend to the North. -: CONNECT.4 :An old favorite. -: GRAPH.SKETCHER :A great graphics program. -: HANGMAN :Don't miss too many or it's all over. -: MD.QUIZ :Test your knowledge of Lord Baltimore's state. -: NJ.QUIZ :Test your knowledge of New Jersey. -: PRESIDENT.QUIZ :Test your knowledge of the Presidents. -: PRESIDENTS :Another quiz about former residents of the White House. -: STATE.CAPITALS :Yes, South Dakota is in there. -: US.QUIZ :Where in the USA is .... -: WV.QUIZ :West Virginia??? -: KIDWORD 1.0 :A simple word processing program for Kids. -: KIDWORD 3.5 :A little more powerful version of Kidword 1.0. -: (Documentation is also included on this side.)PDS NAME: CAP'N MAGNETO DISK ID : APPLE-3-WAP-GAM-03 BOOTABLE: YES Thanks to: Weber Baker for his help. NOTE!!!!! ** Please see the long-lost manual for Cap'n Magneto now on this disk!!! ** Capt'n Magneto is a formerly-commercial Apple /// game placed into the Public Domain by its author, Al Evans. The program is an interesting one and uses fonts extensively throughout. Pascal-based, this game is full of surprises. It is not easy to master, however, and will take some practice. Here are some basic instructions - BUT see the manual on this disk side for complete details! 1. To use this PD disk as a stand-alone, copy side B to another disk and place it in .d2. 2. To use this from Catalyst, simply use the Catalyst interp install routine. To use from Selector or BOS, simply follow the instructions for installing a Pascal-based program. 3. When playing, the numeric keypad serves as a control pad for various aspects of play. Thus if you are using DTM (Desktop Manager) or PowerKeys, you will need to see that those keys do not have macros defined. You can use the first letter of the command, however. The escape key will show you the Command Chart. The period shows the Status Chart. 4. When you save a game, it gets saved to the current default data directory in the file CM.SAVE. To clear all saved games delete this file. There are 9 slots to save different games in, with or without passwords. Slot 9 came with a game that had processed quite a ways (CAP'N MAGNTO gains strength and points as he goes if he survives). But it is password protected (and the password has been lost). 5. At various times some of the characters in the drama (different ones show up on the tricorder reading) spout words of wisdom. (Sometimes they just spout noise and gibberish). The legible bits of advice are sound, but may not make sense. 6. To gain points you will have to fight. As the Command Chart says, the shift key raises your weapon (there are several of increasing potency, and you have to find them) and the arrow keys direct the blow. Without the shift key the arrows simply move the good CAP'N. You do not have to fight everyone, however. Friendly folks (see tricorder if you are not sure; thought unfriendly ones will attack right away) will follow you around and help you fight. This is a good thing at first since you are weaponless. 7. There are items called "magic" which do not appear on the screen (at least not on a monochrome). You have some to start, and if you go to drop something, you will be presented with a list of things to drop. The last item will be blank. These are the magic. Dropping something, by the way, is how you offer items to friends and enemies. Just drop it in their direction. The status chart shows you how much of everything you have (except magic). Some creatures that are angry become friends and go away if given the right item (not all items work and not all creatures get happy). 8. The world of CAP'N MAGNETO is donut-shaped, so you will always end up where you started. The game uses fonts to perform its deeds, and the theory of doing things this way was presented in one of the first ON THREE's by the game's author, Al Evans. 1--------------------------------------------1 1 CAP'N MAGNETO-COMMAND CHART 1 1 Explanations of command actions 1 1 1 1 * Choose movement mode (when possible). 1 1 ** Followed by arrow key pointing to 1 1 item to get. 1 1 *** Drop item. Move selector with up 1 1 and down arrows, press CHOOSE, then 1 1 press arrow key for direction. 1 1**** Press and hold SHIFT to ready weapon. 1 1 Then press arrow key for direction to 1 1 start "LUCK" counter, again to strike. 1 1--------------------------------------------1 |