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RETRO ALUMINUM
TEA KETTLE / IWACHU NAMBU
KAMA CHAGAMA CEREMONY
MADE IN JAPAN
MANUFACTURER MARK IS A FOLDED 'S'
FOR SWAN OR SUZUKI COMPANY
UTENSIL IS ABOUT 4" BY 6" BY 6"
APPROXIMATELY 10 OUNCES
MARKED 0.7 LITERS
HANDLE IS BLACK CAST MELMAC OR BAKELITE.
CIRCA 1940 - 1950
WWII ERA IMPORT / EXPORT
+++PLUS+++
ANIMATED CHARACTER TRIVET
MADE OF CAST IRON METAL
MADE IN JAPAN BY
"FM" COMPANY
FUJIMIYAKI
THEIR HALLMARK IS LIKE TWO FISH / WHALES
FACING EACH OTHER.
HAND PAINTED TILE DEPICTS
TWO CHILDREN IN ETHNIC DRESS / EURO INFLUENCE.
FOLK ART / PRIMITIVE PAINTING.
THE UNDERSIDE ALSO HAS THE NUMBERS
"3.5 AP 3 31.1.23 2"
THE IRON MEASURES ABOUT 9.5" BY 5"
THE TILE IS ABOUT 4.25" SQUARE
CIRCA 1950
UNIQUE / RARE
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FYI
History of the teapot The teapot probably derived from the ceramic kettles and wine pots which were also made in bronze and other metals and were a feature of Chinese cultural life for thousands of years. The earliest example of a teapot that has survived to this day seems to be the one in the Flagstaff House Museum of Teaware; it has been dated to 1513 and attributed to Gongchun. From the end of the 17th century tea was shipped from China to Europe as part of the export of exotic spices and luxury goods. The ships that brought the tea also carried porcelain teapots. The majority of these teapots were painted in blue and white underglaze. Porcelain being completely vitrified will withstand sea water without damage, so the teapots were packed below deck whilst the tea stayed on top in the dry. Tea drinking in Europe was initially the preserve of the upper classes since it was very expensive. Porcelain teapots were particularly desirable because porcelain could not be made in Europe at that time. It wasn't until 1765 that William Cookworthy devised a way of making porcelain and founded a works at Plymouth UK for the production of a porcelain similar to the Chinese. When European potteries began to make their own tea wares they were naturally inspired by the Chinese designs. Kyusu (急須, kyūsu) is a traditional Japanese teapot mainly used for brewing green tea. The common misconception is that a kyusu always has a side handle. However, the word "kyusu" merely means "teapot", even though in common usage kyusu usually does refer to a teapot with a side handle. The two most common types of kyusu are yokode kyūsu (横手急須, side hand(le) teapot), which has a side handle and which is the more common type, and ushirode kyūsu (後手急須, back hand(le) teapot), which has a rear handle, just like teapots in other parts of the world; there are also uwade kyūsu (上手急須, top hand(le) teapot?). The Japanese tea ceremony, also called the Way of Tea, is a Japanese cultural activity involving the ceremonial preparation and presentation of matcha, powdered green tea. In Japanese, it is called chanoyu (茶の湯) or chadU (茶道; also pronounced sadU?). The manner in which it is performed, or the art of its performance, is called otemae (お手前; お点前; 御手前?). Zen Buddhism was a primary influence in the development of the tea ceremony. Tea gatherings are classified as ochakai (お茶会?) or chaji (茶事?). Chakai is a relatively simple course of hospitality that includes the service of confections, thin tea (薄茶, usucha?), and perhaps a light meal (茶菓子, chagashi?). Chaji is a more formal gathering, usually with a full-course meal (kaiseki), followed by confections, thick tea (濃茶, koicha?), and thin tea. A chaji may last up to four hours.
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Anime is commonly defined as animation originating in Japan. (アニメ?, an abbreviated pronunciation in Japanese of "animation", pronounced [anime] ( listen) in Japanese, but typically /ˈanɨmeɪ/ ( listen) or /ˈanɨmə/ in English.) The definition sometimes changes depending on the context. In English-speaking countries, anime is also referred to as "Japanese animation".
While the earliest known Japanese animation dates to 1917, and many original Japanese cartoons were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.
Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.
Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. Anime gained early popularity in East and Southeast Asia and also attained popularity in various communities throughout the world.
Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia. The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat. Early pioneers included Shimokawa Oten, Jun'ichi Kouchi, and SeitarU Kitayama.
By the 1930s animation became an alternative format of storytelling to the live-action industry in Japan. But it suffered competition from foreign producers and many animators, such as NoburU Ufuji and Yasuji Murata still worked in cheaper cutout not cel animation, although with masterful results.[8] Other creators, such as KenzU Masaoka and Mitsuyo Seo, nonetheless made great strides in animation technique, especially with increasing help from a government using animation in education and propaganda. The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933. The first feature length animated film was Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy.
The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation-techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation-staff.
The 1970s saw a surge of growth in the popularity of manga – many of them later animated. The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god of manga". His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.
Influence on world culture: Anime has become commercially profitable in western countries, as early commercially successful western adaptations of anime, such as Astro Boy, have revealed. The phenomenal success of Nintendo's multi-billion dollar Pokemon franchise was helped greatly by the spin-off anime series that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture. Since the 19th century, many Westerners have expressed a particular interest towards Japan. Anime dramatically exposed more Westerners to the culture of Japan. Aside from anime, other facets of Japanese culture increased in popularity. Worldwide, the number of people studying Japanese increased. In 1984, the Japanese Language Proficiency Test was devised to meet increasing demand. Anime-influenced animation refers to non-Japanese works of animation that emulate the visual style of anime. Most of these works are created by studios in the United States, Europe, and non-Japanese Asia; and they generally incorporate stylizations, methods, and gags described in anime physics, as in the case of Avatar: The Last Airbender. Often, production crews either are fans of anime or are required to view anime. Some creators cite anime as a source of inspiration with their own series. Furthermore, a French production team for Uban Star-Racers moved to Tokyo to collaborate with a Japanese production team from Hal Film Maker. Critics and the general anime fanbase do not consider them as anime.
(THIS PICTURE FOR DISPLAY ONLY)
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